Sec. 36.08.04.01. General Standards  


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  • A. A skills-based amusement device is not legally operated if:

    (1) Unless authorized under COMAR 36.08.03, the merchandise, prizes, tickets, tokens, or other objects awarded per play exceeds minimal value;

    (2) The device awards a cash prize or a prize that is readily convertible to cash;

    (3) The outcome of the game is based on a preponderance of chance;

    (4) The ability of any player to succeed at the game is impacted by the number or ratio of prior wins to prior losses of that device;

    (5) The outcome of the game can be controlled by a source other than the player of the game;

    (6) The success of any player is or may be determined by a chance event which cannot be altered by player actions;

    (7) The ability of a player to succeed at the game is impacted by game features not visible or known to a reasonable player; or

    (8) The ability of a player to succeed at the game is impacted by the exercise of skill that no reasonable player could exercise.

    B. The merchandise, prizes, tickets, tokens or other objects that are awarded by a skills-based amusement device may be accumulated and exchanged for non-cash merchandise or prizes of value that is similar to the cumulative value of the items exchanged.