Sec. 36.08.01.02. Definitions  


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  • A. In this subtitle, the following terms have the meaning indicated.

    B. Terms Defined.

    (1) “Merchandiser device” means a skills-based amusement device by which a player controls a mechanical or electromechanical claw or other device to retrieve merchandise or prizes.

    (2) “Minimal value” means having a wholesale value of not more than $30.

    (3) “Reasonable player” means a first-time player of average levels of intelligence, physical and mental skills, reaction time, and dexterity.

    (4) “Redemption device” means a skills-based amusement device that issues only tickets, tokens or other objects that represent or that can be converted into merchandise or prizes.

    (5) “Skill” means:

    (a) A learned ability of doing a thing competently;

    (b) A particular ability, strategy, or tactic;

    (c) A coordinated set of actions, including, but not limited to, eye-hand coordination;

    (d) Dexterity, fluency, or coordination in the executing of learned physical or mental tasks or combination thereof;

    (e) Technical proficiency or expertise;

    (f) Development or implementation of a strategy or tactics in order to achieve a goal; or

    (g) Knowledge of the means or methods of accomplishing a task.

    (6) “Skills-based amusement device” means a machine, apparatus, or device that:

    (a) Operates or can be made to operate by inserting, depositing, or placing with another person money, a token, or another object; and

    (b) Through the use of skill awards the user:

    (i) Merchandise or prizes;

    (ii) A ticket, token, or other object that represents or that can be converted into merchandise or prizes; or

    (iii) The right to receive an item specified in §B(6)(b)(i) or (ii) of this regulation.